Category: System & Controllers
Manufacturer: Number Nine Visual Technology
Download File Size: 1.34MB
Operating System: Windows 2003, Windows 95, Windows NT, Windows XP, Windows 2000, Windows 98
Release Date: 08 Aug 1997
The Revolution IV graphics accelerator device's features are based on the features of its predecessor, the Ticket To Ride IV. Both graphics accelerators are manufactured by Number Nine Visual Technology. This device has a dedicated 16MB of video memory. The Revolution IV is not like other 3D accelerators because it is a hybrid graphics upgrader of 3D, 2D and any video application for various Windows operating systems. This device's 16-megabyte SDRAM configuration delivers resolution of 1920 x 1200 to 77 Hz. It has a standard Synchronous DRAM (SDRAM) memory and supports Direct3D and Open GL #D accelerations at higher resolutions. The 3D image quality of the Revolution IV supports Microsoft's GDI-2K technology as well. This graphics accelerator builds upon the world renowned, award-winning technology of the Revolution 3D. However, it delivers 6X greater performance in 3D and 2X performance increase in 2D.
Unless you update your drivers regularly you may face hardware performance issues.
To check your drivers you should manually verify every device on your system for driver updates
The Revolution IV is World-Class 3D Benchmark. Using a pre-production Revolution IV running Ziff Davis' 3D WinBench 98, the board already scored over 950 3D WinMarks on a Pentium(R) II 400 MHz. Computer, while giving the highest possible 3D image quality. Under Windows NT 4.0 and Number Nine's own OpenGL ICD (Installable Client Driver), the Revolution IV scored a 46 when using the Viewperf CDRS-03 OpenGL 3D benchmark (when tested at a resolution of 1024 x 768 at 65K colors). The Revolution IV graphics accelerator is packed with a 16- megabytes of graphics memory as a standard offering. This configuration releases tremendous amounts of 3D textures (the pictures that get mapped to 3D surfaces) and will be stored and processed on the board itself. Using the on-board memory, it will eliminate the need to constantly manage and swap 3D textures across the AGP bus giving superior quality and genuine results. It is highly recommended you run a free registry scan for and Revolution IV (HawkEye, DirectX) errors before installing any driver updates.